Last updated: 10 November 2026
This policy explains what data our games use, who receives it and what choices you have. It covers the ASOasis games in the table below, which all handle privacy choices, statistics, ads and purchases the same way. En español: Aviso de privacidad.
For these games, this policy replaces the general privacy policy on our website, asoasis.tech.
| Game | Store names | Platforms | Age rating | Where it is offered |
|---|---|---|---|---|
| DuskVine | Google Play: DuskVine: Lantern Night Escape. App Store: DuskVine | Android phones; iPhone and iPad | App Store: 13+, outside the Kids Category. Google Play: target audience 13 and over, not in the Families programme | Mexico, where we test it first; also the European Economic Area, the UK and Switzerland |
When this policy says "the game", it means whichever of these games you play. Where a game differs, this policy says so.
Our games are published by ASOasis Tech Private Limited ("we", "us"), Gurugram, India.
Email: support@asoasis.tech
We decide how the data in this policy is used. In Mexico, we are the "responsable" named in the Aviso de privacidad.
The game saves these on your device:
We never receive these files. Deleting the game deletes them. On Android, the game keeps this data out of Android's backup.
When you first open the game, it asks whether you want to help us improve it. The question says what is collected: how you play, device IDs (the advertising ID too, if shared), your device's model and system, and rough location from your IP address. It also says why, and that GameAnalytics processes the data. A line below it names us, says that Google also receives device data to show ads, and links to this policy. Accept and Decline are the same size. Tapping away is not an answer.
What the game sends:
What GameAnalytics' own code adds:
Why: to learn what works in the game, find and fix problems, see how many players come back, and make the game better.
GameAnalytics processes this data for us. GameAnalytics Limited (England and Wales) is the company we contract with, and its parent, GameAnalytics ApS (Copenhagen, Denmark), runs the platform. GameAnalytics says it does not sell this data, and does not use it to identify you, contact you or advertise to you. Where we allow it, GameAnalytics may also combine the data into statistics that do not identify anyone, to improve its services. Read GameAnalytics' privacy notice, section 13, "Information for Players".
How long GameAnalytics keeps it: event data for up to 12 months, per-player summaries for up to one year, and the shortened IP address for up to 30 days.
Our games are free and are paid for by ads from Google AdMob:
Google's ad code collects data from your device to show ads, measure them and prevent fraud. Google says this includes:
Google uses this data under its own policies: How Google uses information from sites or apps that use its services and the Google Privacy Policy.
Your ad choices:
Remove ads stops the full-screen ads between rounds (in DuskVine, the ones after a run). Reward videos stay your choice, so Google's ad code still runs.
The game asks Apple's tracking question once. Where Google's European message shows, the game asks after it. If you declined every choice in that message, or told the game you are under 16 (section 11), the game does not ask at all.
In France, Germany, Italy, Poland and Romania, on iOS and iPadOS 27.2 and later, Apple shows a newer version of this question, on a full page.
Nothing in the game depends on your answer. Every reward works the same either way. To change your answer later, go to Settings, then Privacy & Security, then Tracking.
Remove ads is sold through Google Play or the App Store. The store takes the payment. We never receive your card number or bank details.
On Android, Google's Play Billing library connects to Google Play when the game starts, before you make any choice in the game, and sends Google its own diagnostics: how the library is used and any connection problems, with details of your device (its model, maker, and system version and build), your network type and mobile carrier code, your language, country and time-zone settings, and the game's version. Google also sees your IP address. Google says it uses this to improve the library and help with errors.
The store tells the game which product you bought, the purchase or transaction ID (on Android, also a purchase token), whether the payment went through, and the local price. The game uses this to unlock Remove ads, to restore it, and, if you accepted statistics, to report the sale to GameAnalytics (section 3).
Google says it makes certain personal information available to the seller you buy from, so it may share some order details with us. Apple says the receipts it gives developers do not include personal data. We use any order details only to manage the order, refunds and taxes.
If you email us, we receive your email address and what you write. We use them only to answer you, and we keep them only as long as we need to handle your request and keep our records.
The pause screen also links to this policy.
To ask us to delete data, email support@asoasis.tech with the subject "Data Deletion Request". Our data deletion page has a ready-made email. It asks for an account email and a user ID; our games have neither, so tell us instead:
We will ask GameAnalytics to delete what we can find. Please know the limit: you have no account, and the game does not show your statistics ID yet, so we may not be able to find your records. If we cannot, we will tell you. Switching statistics off stops new data at once. For data Google holds for ads, use Google's controls above.
Our games are not made for children under 13. The table at the top gives each game's rating on the App Store and its target audience on Google Play; none is in Apple's Kids Category or Google Play's Families programme. We do not knowingly collect data from children under 13. If you think a child under 13 played and accepted statistics, email us and we will ask GameAnalytics to delete what we can find.
If you are under 18, or under the age of digital consent where you live, please read this policy with a parent or guardian before you answer the game's questions.
Age screen in the European Economic Area, the UK and Switzerland. Where Google's European consent message applies, the game first asks the year you were born. It keeps your year of birth on your device only and never sends it to anyone. If you are under 16, each ad request tells Google only that you are under the age of consent. The game asks only the year, so it treats you as under 16 until the end of the year in which you turn 16. The age screen also says who makes the game and that Google receives device data to show ads, and links to this policy and to our terms.
We are in India. We run no server for our games, so the data the game sends goes to GameAnalytics and Google, not to us. We look at the gameplay statistics in GameAnalytics' online dashboard from India, mostly as totals. Emails you send us reach us in India. The European Commission has not found that India's laws protect personal data to the EU's level (an "adequacy decision").
So your data may be processed outside your country.
Depending on where you live, you can ask us to:
You can also withdraw your consent at any time, with the choices in section 9. That stops future use. It does not undo use that already happened.
To use a right, email support@asoasis.tech. We answer within the time your law sets. We do not charge for this.
The EU General Data Protection Regulation (GDPR), the UK GDPR and Switzerland's data protection law apply to our use of your data. We are the controller (section 1).
| What we do | Lawful basis |
|---|---|
| Save your progress and settings on your device | Needed to give you the game you asked for. This data never reaches us. |
| Gameplay statistics (GameAnalytics, section 3) | Your consent: you tap Accept. |
| Personalised ads, and storing or reading data on your device for ads when you agree to it in Google's consent message (section 4) | Your consent, in Google's consent message. |
| Showing ads that are not personalised, measuring them and preventing fraud (section 4) | Our legitimate interest in paying for a free game, within the choices you make in Google's message. Google decides its own uses of this data, and its own lawful bases, as a separate controller. |
| Ads for players under 16, and for players who decline everything in Google's message: ads that are not personalised, with only the storing or reading on your device that Google says it uses to detect fraud (sections 4 and 11) | Our legitimate interest in paying for a free game. No consent is asked of players under 16. |
| The advertising ID on iPhone and iPad (section 5) | Your consent: you tap Allow. |
| The age screen (section 11) | Our legal duties on children's consent, and our legitimate interest in protecting younger players. |
| Remove ads (section 6) | Needed to sell it to you. Order records we must keep for taxes: a legal duty. |
| On Android, Google Play Billing's connection to Google Play when the game starts, and the diagnostics it sends Google (section 6) | Needed to process and restore the purchases you ask for; Google decides its own uses of its logging. |
| Answering your emails (section 7) | Our legitimate interest in answering you. Requests about your rights: a legal duty. |
Where we rely on legitimate interest, you can object, and we will stop unless we have strong reasons the law accepts.
You do not have to give us any data. If you decline statistics, ad personalisation or tracking, you still get the whole game. We make no decisions about you by automated means that have legal or similar effects on you.
If you are under 16. The age screen (section 11) shows where Google's European message applies. If you are under 16, the game does not ask the statistics question and GameAnalytics never starts. Google's message and Apple's tracking question do not show, and every ad request carries Google's tag for users under the age of consent. Google says this tag turns off personalised ads, including remarketing, turns off requests to other ad companies, such as ad measurement pixels, and stops the advertising ID from being sent. The game asks only your year of birth, so this applies until the end of the year in which you turn 16.
How long data is kept. On your device, until you delete the game. GameAnalytics: event data up to 12 months, per-player summaries up to one year, the shortened IP address up to 30 days (section 3). Google says it anonymises advertising data in its server logs by removing part of the IP address after 9 months and cookie information after 18 months. Emails: as long as we need them to handle your request and keep our records.
Transfers outside the EEA and the UK. See section 12.
Your rights. You can ask us:
You can withdraw your consent at any time, as easily as you gave it, with the choices in section 9. That stops future use. It does not undo use that already happened.
To use a right, email support@asoasis.tech. We answer within one month. If a request is complex, we may take two more months, and we will tell you why within the first month. We do not charge for this. The limit in section 10 applies: you have no account, so we may not be able to find your gameplay statistics.
Complaints. You can complain to the data protection authority where you live or work, or where you think the law was broken:
We would like the chance to help first, so please email us too.
We keep no copy of your gameplay data on servers of our own. GameAnalytics and Google receive it over the internet. Google says the data its Android ad code collects is encrypted in transit. No method is perfectly secure.
When we change this policy, we post the new version on this page and change the date at the top. If a change adds new data or a new use, we will also say so in the store's release notes for the update that brings it. When we add a game, we add its row to the table at the top and change the date.
ASOasis Tech Private Limited, Gurugram, India
Email: support@asoasis.tech
Last updated: 10 November 2026
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