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ASOasis Games Privacy Policy

Last updated: 10 November 2026

This policy explains what data our games use, who receives it and what choices you have. It covers the ASOasis games in the table below, which all handle privacy choices, statistics, ads and purchases the same way. En español: Aviso de privacidad.

For these games, this policy replaces the general privacy policy on our website, asoasis.tech.

On this page
  • Games this policy covers
  • The short version
  • 1. Who we are
  • 2. Data that stays on your device
  • 3. Gameplay statistics (GameAnalytics), only after you tap Accept
  • 4. Ads (Google AdMob)
  • 5. Apple's tracking question (iPhone and iPad)
  • 6. Purchases
  • 7. When you email us
  • 8. What we do not do
  • 9. Your choices
  • 10. Keeping and deleting data
  • 11. Children
  • 12. Where data is processed
  • 13. Your rights
  • 14. If you live in the European Economic Area, the UK or Switzerland
  • 15. Security
  • 16. Changes to this policy
  • 17. Contact
Related pages
  • Aviso de privacidad (español)
  • Terms of Service
  • Términos y condiciones (español)
Contact
support@asoasis.tech

Games this policy covers

GameStore namesPlatformsAge ratingWhere it is offered
DuskVineGoogle Play: DuskVine: Lantern Night Escape. App Store: DuskVineAndroid phones; iPhone and iPadApp Store: 13+, outside the Kids Category. Google Play: target audience 13 and over, not in the Families programmeMexico, where we test it first; also the European Economic Area, the UK and Switzerland

When this policy says "the game", it means whichever of these games you play. Where a game differs, this policy says so.

The short version

  • You never make an account. Our games have no chat, and they never ask for your location.
  • Your progress and settings stay on your device.
  • Gameplay statistics go to GameAnalytics only if you tap Accept. You can switch them off at any time.
  • Google AdMob shows the ads. Google receives data from your device to show and measure ads. You can limit ad personalisation.
  • On iPhone and iPad, the game asks Apple's tracking question. Your answer never changes what the game gives you.
  • In the European Economic Area, the UK and Switzerland, the game first asks your year of birth. If you are under 16, gameplay statistics stay off and ads are not personalised.
  • Google Play or Apple handles every payment. We never see your card.
  • Our games are not made for children under 13.

1. Who we are

Our games are published by ASOasis Tech Private Limited ("we", "us"), Gurugram, India.
Email: support@asoasis.tech

We decide how the data in this policy is used. In Mexico, we are the "responsable" named in the Aviso de privacidad.

2. Data that stays on your device

The game saves these on your device:

  • Your progress. In DuskVine: best score and distance, banked fireflies, upgrades, the daily jar, whether you finished the first run, how many runs you started, which night milestones you reached and how often each run-end tip showed.
  • Your settings, such as DuskVine's Music, sound effects and Vibration switches.
  • Your privacy answers, each with its date: your answer to the gameplay statistics question, your answer to Apple's tracking question (iPhone and iPad), whether you declined every choice in Google's European consent message and, in Europe, your answer to the age screen (section 11).
  • How many times you opened the game, how many statistics events it sent today, and whether you own Remove ads.
  • Counters that pace the ads: total play time, game-overs since the last ad between rounds, how many of those ads have shown, when the last ad showed, and when the Remove ads offer last showed. Also where in the game you last started buying Remove ads, until the store confirms the purchase.
  • Google's consent tool also saves your ad choices on your device.

We never receive these files. Deleting the game deletes them. On Android, the game keeps this data out of Android's backup.

3. Gameplay statistics (GameAnalytics), only after you tap Accept

When you first open the game, it asks whether you want to help us improve it. The question says what is collected: how you play, device IDs (the advertising ID too, if shared), your device's model and system, and rough location from your IP address. It also says why, and that GameAnalytics processes the data. A line below it names us, says that Google also receives device data to show ads, and links to this policy. Accept and Decline are the same size. Tapping away is not an answer.

  • If you tap Decline, GameAnalytics never starts.
  • If you tap Accept, the game sends the data below to GameAnalytics.
  • In the European Economic Area, the UK and Switzerland, if you tell the game you are under 16 (section 11), it does not ask this question, and GameAnalytics never starts.

What the game sends:

  • How you play. In DuskVine: when a run starts and ends, its score, how long it lasted and what ended it; how often the lantern turned the undead aside, opened the vines or ran empty, the night phase you reached, whether you passed your best distance and whether you had yet to reach Teal Hour; fireflies earned (night milestone gifts included) and spent; upgrades bought and how often you opened the upgrades shop; the first-run hints; your second and third runs, your first upgrade and your first daily jar; what you chose at a run's end and how many seconds passed before your next run; which reward offers appeared.
  • Ads: when an ad showed, was clicked, failed to show or gave its reward, and the ad revenue Google reports for it.
  • The Remove ads purchase: its price and currency, where in the game you bought it and, on Android, the store's purchase token, so GameAnalytics can check the purchase is real.
  • Short error codes from a fixed list, when something goes wrong.
  • The game's version and build code.

What GameAnalytics' own code adds:

  • IDs. A user ID: on Android, a random ID made for this install; on iPhone and iPad, Apple's ID for apps from the same developer (the IDFV). A session ID and count.
  • On Android, also your device's advertising ID (unless you deleted it in your phone's settings) and its app set ID.
  • On iPhone and iPad, also your answer to Apple's tracking question, and the advertising ID (IDFA) only if you tapped Allow.
  • Device details: maker, model, system and version, connection type (Wi-Fi or mobile data), and whether the device is rooted or jailbroken.
  • Your IP address. GameAnalytics uses it to work out your approximate location (country, region and city). It then keeps the address only in a shortened form, for up to 30 days.
  • When you start and stop playing (sessions).
  • Reports of errors its code catches by itself, such as a crash. GameAnalytics says its Android code sends these by default.

Why: to learn what works in the game, find and fix problems, see how many players come back, and make the game better.

GameAnalytics processes this data for us. GameAnalytics Limited (England and Wales) is the company we contract with, and its parent, GameAnalytics ApS (Copenhagen, Denmark), runs the platform. GameAnalytics says it does not sell this data, and does not use it to identify you, contact you or advertise to you. Where we allow it, GameAnalytics may also combine the data into statistics that do not identify anyone, to improve its services. Read GameAnalytics' privacy notice, section 13, "Information for Players".

How long GameAnalytics keeps it: event data for up to 12 months, per-player summaries for up to one year, and the shortened IP address for up to 30 days.

4. Ads (Google AdMob)

Our games are free and are paid for by ads from Google AdMob:

  • Reward ads you choose to watch. Each offer states the reward first, beside a way to say no. In DuskVine: "Relight and run on", "Double your fireflies" and the daily jar's double.
  • Now and then, a full-screen ad between rounds, never during play. In DuskVine: after some runs, never during a run.

Google's ad code collects data from your device to show ads, measure them and prevent fraud. Google says this includes:

  • your IP address, which may be used to estimate your general location
  • what you do with the ads and the app, such as app launches, taps and video views
  • information about how the app and the ad code perform, such as launch time and crashes
  • device identifiers: on Android, the advertising ID, the app set ID and, where they apply, other identifiers; on iPhone and iPad, the advertising ID (IDFA) only if you tapped Allow, and other app or developer IDs
  • which ads you have seen

Google uses this data under its own policies: How Google uses information from sites or apps that use its services and the Google Privacy Policy.

Your ad choices:

  • In the European Economic Area, the UK and Switzerland, Google's consent message asks for your choices before ads load. If you tell the game you are under 16 (section 11), that message does not show. Instead, every ad request tells Google you are under the age of consent, and Google shows ads that are not personalised (section 14).
  • Elsewhere, Mexico included, no message shows at start. The way that always works is your device's settings: delete or reset the advertising ID on Android, or turn off tracking on iPhone and iPad (section 9). The Ad privacy options button on the pause screen shows only when Google offers ad choices for your region, so in Mexico it may not appear.

Remove ads stops the full-screen ads between rounds (in DuskVine, the ones after a run). Reward videos stay your choice, so Google's ad code still runs.

5. Apple's tracking question (iPhone and iPad)

The game asks Apple's tracking question once. Where Google's European message shows, the game asks after it. If you declined every choice in that message, or told the game you are under 16 (section 11), the game does not ask at all.

  • If you tap Allow, Google, and GameAnalytics if you accepted statistics, may receive your advertising ID (IDFA).
  • If you tap Ask App Not to Track, apps receive no advertising ID: it reads as all zeros.
  • If you told the game you are under 16 (section 11), Google's ad requests do not send the advertising ID and GameAnalytics stays off.

In France, Germany, Italy, Poland and Romania, on iOS and iPadOS 27.2 and later, Apple shows a newer version of this question, on a full page.

Nothing in the game depends on your answer. Every reward works the same either way. To change your answer later, go to Settings, then Privacy & Security, then Tracking.

6. Purchases

Remove ads is sold through Google Play or the App Store. The store takes the payment. We never receive your card number or bank details.

On Android, Google's Play Billing library connects to Google Play when the game starts, before you make any choice in the game, and sends Google its own diagnostics: how the library is used and any connection problems, with details of your device (its model, maker, and system version and build), your network type and mobile carrier code, your language, country and time-zone settings, and the game's version. Google also sees your IP address. Google says it uses this to improve the library and help with errors.

The store tells the game which product you bought, the purchase or transaction ID (on Android, also a purchase token), whether the payment went through, and the local price. The game uses this to unlock Remove ads, to restore it, and, if you accepted statistics, to report the sale to GameAnalytics (section 3).

Google says it makes certain personal information available to the seller you buy from, so it may share some order details with us. Apple says the receipts it gives developers do not include personal data. We use any order details only to manage the order, refunds and taxes.

7. When you email us

If you email us, we receive your email address and what you write. We use them only to answer you, and we keep them only as long as we need to handle your request and keep our records.

8. What we do not do

  • No account, no sign-in, no chat and no friends list.
  • We never ask for your location. GameAnalytics and Google work out an approximate location from your IP address (sections 3 and 4).
  • No access to your contacts, photos, camera or microphone.
  • We run no server of our own for our games.
  • We do not sell your personal data.
  • We do not collect sensitive data, such as health or religion.

9. Your choices

  • Android advertising ID (always works): on most phones, open Settings, then Privacy, then Ads, and tap Delete advertising ID or Reset advertising ID. Menu names vary by phone.
  • iPhone and iPad tracking (always works): Settings, then Privacy & Security, then Tracking.
  • Gameplay statistics: open the game's pause screen (in DuskVine, the pause button (II) during a run), then switch Gameplay statistics off. The game stops sending events at once, and GameAnalytics does not start on later launches. You can switch it back on there.
  • Ad privacy options: the button on the pause screen opens Google's choices. It shows only when Google offers choices for your region, so in Mexico it may not appear. If you do not see it, use your device's settings above.
  • Google's ad settings: see the Google page above.
  • Everything at once: delete the game. Its data on your device goes, and all collection stops.

The pause screen also links to this policy.

10. Keeping and deleting data

  • On your device: until you delete the game.
  • GameAnalytics: up to the times in section 3.
  • Google: under Google's own policies.
  • Emails to us: as long as we need them (section 7).

To ask us to delete data, email support@asoasis.tech with the subject "Data Deletion Request". Our data deletion page has a ready-made email. It asks for an account email and a user ID; our games have neither, so tell us instead:

  • the game's name (the table at the top lists them)
  • whether you play on Android, iPhone or iPad, and your device model
  • roughly when you started playing, and when you tapped Accept, if you did

We will ask GameAnalytics to delete what we can find. Please know the limit: you have no account, and the game does not show your statistics ID yet, so we may not be able to find your records. If we cannot, we will tell you. Switching statistics off stops new data at once. For data Google holds for ads, use Google's controls above.

11. Children

Our games are not made for children under 13. The table at the top gives each game's rating on the App Store and its target audience on Google Play; none is in Apple's Kids Category or Google Play's Families programme. We do not knowingly collect data from children under 13. If you think a child under 13 played and accepted statistics, email us and we will ask GameAnalytics to delete what we can find.

If you are under 18, or under the age of digital consent where you live, please read this policy with a parent or guardian before you answer the game's questions.

Age screen in the European Economic Area, the UK and Switzerland. Where Google's European consent message applies, the game first asks the year you were born. It keeps your year of birth on your device only and never sends it to anyone. If you are under 16, each ad request tells Google only that you are under the age of consent. The game asks only the year, so it treats you as under 16 until the end of the year in which you turn 16. The age screen also says who makes the game and that Google receives device data to show ads, and links to this policy and to our terms.

  • If you are under 16, the game does not ask the gameplay statistics question, and GameAnalytics never starts. Google's consent message and, on iPhone and iPad, Apple's tracking question do not show, and ads are not personalised (sections 5 and 14).
  • If you are 16 or over, the game asks its usual questions.

12. Where data is processed

We are in India. We run no server for our games, so the data the game sends goes to GameAnalytics and Google, not to us. We look at the gameplay statistics in GameAnalytics' online dashboard from India, mostly as totals. Emails you send us reach us in India. The European Commission has not found that India's laws protect personal data to the EU's level (an "adequacy decision").

  • GameAnalytics Limited is in the UK (England and Wales), and its parent, GameAnalytics ApS, is in Denmark. GameAnalytics stores the data with Amazon Web Services and Google Cloud in the United States. For data leaving the EEA and the UK, GameAnalytics says it relies on an adequacy decision where one applies, on the EU-US Data Privacy Framework and its UK Extension, or else on the European Commission's Standard Contractual Clauses with the UK's addendum. For Swiss data, it uses those clauses as the Swiss authority adapted them.
  • Google processes ad and billing data in many countries, the United States included. Google says it relies on the EU-US Data Privacy Framework, the Swiss-US Data Privacy Framework and the UK Extension, and on Standard Contractual Clauses where needed. See Google's data transfer frameworks.

So your data may be processed outside your country.

13. Your rights

Depending on where you live, you can ask us to:

  • tell you what data we hold about you, and give you a copy
  • correct it
  • delete it
  • stop using it for a purpose

You can also withdraw your consent at any time, with the choices in section 9. That stops future use. It does not undo use that already happened.

  • European Economic Area, UK and Switzerland: see section 14 for your full rights.
  • Mexico: see the Aviso de privacidad for your ARCO rights and how to use them.

To use a right, email support@asoasis.tech. We answer within the time your law sets. We do not charge for this.

14. If you live in the European Economic Area, the UK or Switzerland

The EU General Data Protection Regulation (GDPR), the UK GDPR and Switzerland's data protection law apply to our use of your data. We are the controller (section 1).

Why we may use your data (our lawful bases)

What we doLawful basis
Save your progress and settings on your deviceNeeded to give you the game you asked for. This data never reaches us.
Gameplay statistics (GameAnalytics, section 3)Your consent: you tap Accept.
Personalised ads, and storing or reading data on your device for ads when you agree to it in Google's consent message (section 4)Your consent, in Google's consent message.
Showing ads that are not personalised, measuring them and preventing fraud (section 4)Our legitimate interest in paying for a free game, within the choices you make in Google's message. Google decides its own uses of this data, and its own lawful bases, as a separate controller.
Ads for players under 16, and for players who decline everything in Google's message: ads that are not personalised, with only the storing or reading on your device that Google says it uses to detect fraud (sections 4 and 11)Our legitimate interest in paying for a free game. No consent is asked of players under 16.
The advertising ID on iPhone and iPad (section 5)Your consent: you tap Allow.
The age screen (section 11)Our legal duties on children's consent, and our legitimate interest in protecting younger players.
Remove ads (section 6)Needed to sell it to you. Order records we must keep for taxes: a legal duty.
On Android, Google Play Billing's connection to Google Play when the game starts, and the diagnostics it sends Google (section 6)Needed to process and restore the purchases you ask for; Google decides its own uses of its logging.
Answering your emails (section 7)Our legitimate interest in answering you. Requests about your rights: a legal duty.

Where we rely on legitimate interest, you can object, and we will stop unless we have strong reasons the law accepts.

You do not have to give us any data. If you decline statistics, ad personalisation or tracking, you still get the whole game. We make no decisions about you by automated means that have legal or similar effects on you.

If you are under 16. The age screen (section 11) shows where Google's European message applies. If you are under 16, the game does not ask the statistics question and GameAnalytics never starts. Google's message and Apple's tracking question do not show, and every ad request carries Google's tag for users under the age of consent. Google says this tag turns off personalised ads, including remarketing, turns off requests to other ad companies, such as ad measurement pixels, and stops the advertising ID from being sent. The game asks only your year of birth, so this applies until the end of the year in which you turn 16.

How long data is kept. On your device, until you delete the game. GameAnalytics: event data up to 12 months, per-player summaries up to one year, the shortened IP address up to 30 days (section 3). Google says it anonymises advertising data in its server logs by removing part of the IP address after 9 months and cookie information after 18 months. Emails: as long as we need them to handle your request and keep our records.

Transfers outside the EEA and the UK. See section 12.

Your rights. You can ask us:

  • for a copy of your data and how we use it (access)
  • to correct it (rectification)
  • to delete it (erasure)
  • to limit how we use it (restriction)
  • to give you your data in a common format, or send it to another company (portability)
  • to stop using it, where we rely on legitimate interest (objection)

You can withdraw your consent at any time, as easily as you gave it, with the choices in section 9. That stops future use. It does not undo use that already happened.

To use a right, email support@asoasis.tech. We answer within one month. If a request is complex, we may take two more months, and we will tell you why within the first month. We do not charge for this. The limit in section 10 applies: you have no account, so we may not be able to find your gameplay statistics.

Complaints. You can complain to the data protection authority where you live or work, or where you think the law was broken:

  • in the EEA: the list of national authorities
  • in the UK: the Information Commissioner's Office
  • in Switzerland: the Federal Data Protection and Information Commissioner

We would like the chance to help first, so please email us too.

15. Security

We keep no copy of your gameplay data on servers of our own. GameAnalytics and Google receive it over the internet. Google says the data its Android ad code collects is encrypted in transit. No method is perfectly secure.

16. Changes to this policy

When we change this policy, we post the new version on this page and change the date at the top. If a change adds new data or a new use, we will also say so in the store's release notes for the update that brings it. When we add a game, we add its row to the table at the top and change the date.

17. Contact

ASOasis Tech Private Limited, Gurugram, India
Email: support@asoasis.tech

Last updated: 10 November 2026

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